EVERYTHING YOU NEED TO KNOW ABOUT NHL 12

Rebound Goals


The easiest way to light the lamp in NHL 10 is by putting the puck on net and having a teammate swoop in to clean up the rebound while the goalie is still recovering from the first save. Pulling off a successful rebound goal comes down to two factors:


Shot location
Teammate positioning


The shooter should aim low, far side post, to generate a rebound that bounces towards the middle or other side of the ice; however, knowing when to unleash the shot can be just as important as knowing where to place it.








Look at my earlier posts:


Wrist shots generate better rebounds
Rebounds


Ideally, you want to shoot the puck a stride or two after your teammate crosses the blue line. This way he will be hitting the crease right as the puck comes off the goalie’s pads. Once you get the timing down, the rebound becomes one of the easiest ways to create scoring chances in NHL 10.


Deflections/Screens


For whatever reason, the default "screen effect" in NHL 10 is significantly lower than what it was last year, so screen goals are much less prevalent overall than they were in NHL 09. To compensate, NHL 10 adds several new animations for deflections, including some that let you "bat in" pucks that are hanging in mid-air.


All the deflection animations are randomly generated, so all a player can do is to face the shooter (by holding the left trigger/L2) and keeping his stick in the shooting lane.


Forget about trying to screen the goalie -- deflections are NHL 10's tactic of choice in front of the net.


If you’re going for a deflection it’s important to take the shot when a team mate is positioned outside the shooting lane,  so that the puck does not end up hitting him instead of his stick.



Clip borrowed from EricBolieu

Dekes


Like many things in NHL 10, the effectiveness of your dekes depends largely on your player rating. Generally speaking, a player with a deke rating in the range of 80-85 should be able to fake a goalie out with one or two simple dekes. For players with lower ratings, more dekes are often necessary to get the goalie out of position and open up a shooting lane.
Remember to move both your body and your stick.



Look at my earlier deke posts.


One-Timers


NHL 10 removed the tape-to-tape passing from the earlier games which makes it a bit more difficult to generate one-timer goals in NHL 10, but if you can make the pass and your aim is right, the actual shot will go in more times than not.
A play like this will almost certainly light up the lamp.








When finishing the one-timer, try to aim your shot at one of three places:


Near-side top shelf
Five hole
Low opposite corner


What I wrote about onetimers in NHL 09 still applies: More on scoring in NHL 09
With proper positioning, the one timer makes for a great tactic against defenses that over pursue the puck carrier during an odd-man rush; however, if teams start playing the pass and guarding against the one-timer, the puck carrier might want to think about shooting low at the goalie’s pads to generate a "bank pass" for a rebound goal.


It may not always be pretty, but with goalies still being as superhuman as ever in NHL 10, sometimes you have to think like a video game to score in a video game.
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"Now that all the teams have shown their new Third Jerseys, it’s time to pass along the code for our gamers who have been patiently waiting to play with them in game.

Here is the code: rwyhafwh6ekyjcmr"
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First of all - use vision control to skate backwards. Then position yourself so that your stickblade breaks the line between the puck carriers stickblade and the pass receiver. You don't have to do anything but be in the right position. Your player will automatically try to break the pass.







To increase the chance to intercept the pass, press L1 (LB xbox) to put the whole stick in the passing lane. You still need to hold L2, vision control (LT xbox), to skate backwards.









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Allow for the puck carrier to move inclose to you, once infront of, beside, whichever direction he is in, nail BOTH directional pads towards the man.

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On defense I mainly rely on positioning. Body checks are less effective in NHL 10 and focusing on keeping the stick blade in your opponents passing lane will get you a long way.
Strategy wise I try to force the puck carrier towards one side of the ice. This I do by positioning myself in the passing lane over to the weak side (the side where the puck isn't), so that my opponent only have the strong side (the side where the puck is) open to move/pass to.
Also, I kind of set a trap by not challenging the winger but positioning myself near him. When the winger receives the puck, I bodycheck him if he's by the halfboards (and I'm positioned right). If he moves away from the boards, I'll skate backwards, infront of him, letting him get closer until the puck's right infront of me and then I'll go for a poke check. This strategy works well with the Neutral Zone Trap.

I very rarely go for open ice bodychecks and on D I'm carefull when moving my players. Overchecking will send your players all over the ice, and that's what breaks down your defense. I skate backwards slowly (I sort of pump the LS with little moves in the direction I want to go), and I focus on following my opponents body (not the puck), letting him get closer until, when he's close enough, I make my move.

1 on 1, I position myself between the opponent and my own goal (quite obvious) and a little bit over to the weak side (trying to force him over to the near post). Letting him get closer, I try to challenge him, at least, before he pass the line between the face off points.



Here's a video with some solid defensive play from both teams (my opponent was actually better). I especially like how he body checks the pass reciever instead of going for the puck carrier (0:10).






Here's an example showing the importance of positioning. I play C here and instead of challenging the puck carrier all the time, I stay in the centre, trying to cut off the passing lanes, until I get an opportunity to win the puck.



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L2 (LT xbox) triggers vision control.

This will make you face the puck (or goal if your behind the net), enabling you to skate bakwards in defensive zone and to take better positions for deflections, passes and shots in the offensive zone.

Hold it to hipcheck on defense. Use it in passing lanes to intercept the opponent's passes.

Holding it down also makes your aim better, for both passes and shots.

Also, you can trigger special moves while using VC. L1 triggers a drop pass. If you hold it down and move the RS in a circular motion from 5 o'clock over to 7 o'clock, or vice versa, you'll make a spin move. Pulling the puck back to 5 or 7 o'clock (depending if your're a lefty or righty) while holding L2 triggers a one handed deke.

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I was fooling around in the training mode and discovered the drop pass. To exectue hold L2 (vision controll) and push R1 (LT + RB for xbox). The puck carrier will drop a pass backwards between his legs.



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It might not be the best looking site but the terms are there:

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When you deke you should also move your body. Combining the deke with a  change in skating direction gives you the extra edge. If you don't have time to zigzag your way towards goal, it's the last direction change that matters.




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These guidelines won't do you much good if you're the only one in your team that follows them. You should try to have some sort of basic strategy for positioning and how to move the puck from zone to zone. If you read this post and the one about lanes and the one about offensive postions, you should at least have a basic understanding about where you should be on the ice.

This post is about the prioritys breaking out of your own zone.

Your blue line is the most important line in hockey. Once you've moved the puck over it the oppostion won't be able to score (shouldn't be anyway) unless they bring it in again. If your break out is fast and controlled, you've got a better shot at getting the puck into the opponents zone.

Here's a clip of everything going wrong (scoring from outside blue and a turn over inside defensive zone - the D should have played it to the RW).





Now forgett you ever saw that clip (the worst match, from a swedish point, that I ever saw).




When a teammate's about to gain controll of the puck, all players need to get into position for the clearing play. However, you shouldn't leave the player you're covering unless you're sure a teammate will win the puck.

Positioning:

1) The wings on the wings, curling half way in.
2) The centre cirlces between faceoff circles.
3) D1 with the puck in the corner
4) D2 in front of the net
5) The goalie wathces how the game develops





Now when everyone's in position these are the options for D1, in order of priority:

1. Try to pass the RW.
2. If RW is being challenged, give the puck to the centre.
3. Option number three is to pass it to the LW.
4. Send it over to the D in the corner.
5. The D moves the puck up himself (sicksack to make yourself  harder to check).
6. Use the boards to get the puck into neutral and possibly offensive zone.




When the D got the puck in the corner he should:

1. Give it to the RW (or LW if he's in the left corner)
2. Pass the puck to the C.
3. If the C and RW are being challenged, D2 must make himself open for a pass behind net.
4. Shoot the puck by the boards over to the LW.
5. Bring the puck up himself.
6. Use the boards to get it out of the zone.

DO NOT GO FOR A DIAGONAL PASS, IN FRONT YOUR OWN NET, OVER TO THE OTHER SIDE.

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In order to keep the team in balance, forwards need to be aware of lanes. It's really simple as you can see in the picture. Avoid being more than 2 forwards in any lane at any time, unless your forechecking with 3 forwards - trying to get to a loose puck or trying to retrive the puck in the corner.
Normally you should have a forward in every lane, both on offense and defense.

On the rush you really want to spread out and take advantage of the whole width of the ice. If the puck is loose in a corner, 2 forwards can try to win the puck while the third forward position himself in the centre lane to take advantage of offensive chances or to backcheck, if neccessary.

When backchecking there should only one forward in each lane. The defenders on the other hand should play their puck carrier. So forwards play a zone defense while the defenders play man-to-man.

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I'd like to extend the tip about camera angle to an advice:

Use the Overhead angle when playing OTP. By pressing the select button you can switch between locking the camera to the puck or to your player.

This way, you can see teammates aswell as opponents behind you. I've been playing a couple of matches now and you immediately see when someone plays with the High or Low camera. Forwards playing with the BAP-camera sucks simply because they don't see that they got the option to send the puck back to the D behind them, when they get challenged or the D is in a better position. Defenders should play with the Broadcast camera, so they can see opponents camping in the neutral zone and get into their defensive position before the puck enters the neutral zone.

When to lock the camera to the player or to the puck depends on what position you play. But as a forward you can pretty much keep the camera locked to the action all the time. As a defender you want to lock to the action when both you and the puck are in the same zone, and to the player when not in the same zone as the puck.

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You can find EASHL walkthrough on eurotrashers.blogspot.com.

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When the poll has ended I will create the team. I will also make a new blog for our team (so those of you who wanting tips don't have to read posts like this anymore).

What we do have to decide is who's going to play where. So far these guys have made a choice:

Zuperzulan
- playmaker (C or Winger?)
thndrchckn - dangler (Winger or C?)
Ante_Potter - Defensive D

But Rook25 and sisyphus18 need to make a choice too. A defender and a winger (sniper or powerforward perhaps?) would be nice!

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On offense, if you play as a centre, the slot or behind goal is where you should be most of the time. Of course you need to leave your zone from time to time to help your teammates, or to draw defenders away from your area, but try to return to your zone as fast as possible.



If you're not where you're supposed to be, you will confuse your teammates or even collide with them - ruining your attack.

As a winger you should typically be inside an area between the corner, slot and face off circle. You shouldn't keep to just one side, but help out on the side where the puck is. The aim is to be whereever you need to be to create a triangle together with the centre and the other winger.








Also, if a D has carried the puck into offensive zone and ended up in the face off cirlce, the winger should take his place as the D has replaced the winger.

The D's should be in the area near the blue line and the boards (the point). If the puck is in the corner, one D should be by the boards and the other should be in the middle, on or just inside the blue line.





Low wrist shots from the point, or just inside the blue line, often forces the goalie to give up rebounds. Also, since a wrister isn't as hard as a slap shot, the puck will be easier to reach for your teammates.

Note that if you want to force rebounds, that your teammates easily can pick up and score on, you should take the shots from the sides, so that the rebounds end up on the other side from where the net often is wide open.





TV, LCD, Plasma, Electronics

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AI players will move in on loose pucks, but if there are a lot of CPU players in the slot they may have a hard time getting to them. Can't say that I've had more luck with "crash the net" than "overload" or "behind the net", but in theory I think crash the net should work better. What you have to do is to time your shots. You want team mates moving in on goal but you don't want them to close either, cause then the rebound will end up behind or under them instead of a stick length ahead of them. If your coing in from the side on the rusn and you take a low shot towards the centre or far side of the goal, when you have a team mate entering the face off cirlce on the other side, I'd say you got a good chance at picking up the rebound (if the goalie leaves one).

What it's really all about is evaluating the situations. Where's the opening and what kind of opening is it? Should you go for a one-timer, try to deke your way through, take a low shot for a possible rebound, or a high shot in an effort to score directly?

Here's a photo of a situation screaming for a low rebound shot. There's an opening in the middle that will guarantee a low shot getting through and at the same time, the left winger is skating towards the slot and there are no defenders on his side of the ice.




Let's look at the video as well to see the result.





Of course your opponents defensive strategy also affect how successful you´ll be getting to the rebounds. If they play High Pressure and Tight Point, you will get chances to pick up rebounds when the leave the slot to put pressure on your players. But If they're playing Contain Puck and Collapsing, you will find it hard to get to the rebounds. On the other hand they will block their goalies view, so a puck that goes through their human wall might just end up in net.




Updated post: more-on-how-to-score

It's harder but also easier to score in NHL 10. Harder because the goalies have superhuman reflexes. Easier because the goalies leave more rebounds and (for some reason) have big problems with slow moving pucks along the ice.

Personally, I don't like this shift from EA. Fixing the wrap arounds, curve shots etc is very good, but the superquick moves of the goalies and the impossible saves they make are just a bit too much and unnecessary. Especially since it's harder to connect passes now and the goalies make a pretty good job blocking cross crease passes.




So how do you acutally score? Well you can still score with onetimers and dekes on the rush, it's just harder. The best way to score now is to take wrist shots from the point when you got team mates in the slot who can pick up the rebounds.



Of course if you really outplay your opponent you will still score on onetimers.



When you're alone with the goalie you need to make more of an effort this year. If you used to do the left-right deke over to the back hand shot, try adding one more move.



This is how the deke is done:

1. Bring the RS over to 9 (or 8) o'clock.
2. Move the RS downward i a half circle over to 3 o'clock.
3. Move the RS directly over to 9 (or 8) o'clock.
4. Shoot


My experience playing 20 something matches online is that it's easier to find an opening between the goalies legs this year. I've scored about a third of my goals aiming (some by accident) between the goalies legs. Many times the goalies make horrible misstakes on slow moving pucks moving towards their 5 hole.



Coming in towards the goal in a good angle (that forces the goalie to cover one of the posts) makes scoring easier (if you can get the puck over to the far side post).



If there's alot of players in the slot. Take a slap shot and hope for the best. I score more goals this way than when I'm left alone on the break away.



Again - the five hole is where I score most goals.


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I really think you'll get more fun out of the game, playing OTP. I don't have much experience myself playing team play, so there's no need feeling you're not good enough.

We're now 4 (3 and one maybe, actually) players in our team. Does anyone else whish to join?

My suggestion for team name will be Euro Trashers. Rook wants us to go with Autopucks. Leave your own suggestion, or vote for one of the above, togehter with your PSN name.

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While the CPU is pretty smart this year, the AI of your teammates simply isn't good enough. I've made a couple of plays to ensure that the forwards, who's not carrying the puck, goes for the far post on the rush.The reason I want to do this, is the CPU golies reflexes on onetimers are nothing short of phenomenal this year. So if the LW would just skate towards the middle of the crease for the onetimer, the goalie would make a nice save, no doubt.
Here's an example of a play actually working :)



I posted a vid earlier that catchcatch22 made with some plays.

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This is by far the hardest strategy to play against, if you ask me. New Jersey Devils used this strategy with great result when winning the 1995 Stanley Cup. The trap, when combined with obstruction, developed into such an effective defensive system that the NHL implemented new rules during the 2004-05 players lockout. Because it is easier to trap when engaging in obstruction and restraining fouls, such as hooking and holding, the NHL ordered officials to call all obstruction penalties. The NHL also removed the two-line pass rule in an attempt to open up neutral zone play.

So what does it look like?

It's a basic 1-2-2 formation. The center sits at the top of the trap and pressures the puck. When the opponent decides which direction to attack, the two wings and defensemen collapse to that side of the ice, clogging most of the passing lanes.The most recognizable implementation of the trap sees the defense stationing four of their players in the neutral zone and one forechecker in the offensive zone, just inside the oppositions blueline. As the offensive team starts to move up the ice, the forechecker will cut off passing lanes to other offensive players by staying in the middle of the ice, forcing the puck carrier to the outside. The defensive wingers, usually on or near the red line, will then move to challenge the puck carrier, attempting to keep opponents from moving through the neutral zone. Thus forcing the puck carrier to move the puck to the boards. The two defencemen (who are positioned on or near their blue line) and weak side winger will attempt to step into the passing lanes and cause a turnover.



How to do it in NHL 10

Set the forecheck to 1-2-2. Use Puck Side Attack pressure and Staggered or Tight Point as your defensive strategy.

How do you attack it?


If you're able to cross the red line you can use the dump-and-chase strategy. Send the puck into the offensive zone from center ice, forcing the trap team to reverse its course. If you're about to get trapped by the boards, pass the puck back to a defender or, if out of options, use the boards to shoot the puck down into offensive zone.

You might feel like a bore playing dump style, but in order to overcome the trap you need to move your forwards to open ice. Since the AI tends to fuck this up, you need to create a pretty advanced play. I found a post with a strategy here. Of course you could allways try deking your way through, but you will find yourself  outnumbered 2-1 (at least) and if you beat one man with a loose puck deke another will move in and pick up the loose puck most of the time.



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Playing my first  NHL 10 online game yesterday I noticed one big change (besides boardplay and fps fights). In NHL 09 cross-ice passes was a low-risk play. They got through way too often and the game pretty much rewarded dangerous passes. With the new 360-degree passing engine you take a big risk attempting cross ice passes. You're better off passing the puck around your opponents or dumping the puck down in the offensive zone. Dump-style hockey is much easier now that you can nail opponents to the board, and thus a high and aggressive forecheck works better than in NHL 09. In NHL 09, clogging the zone around your own blue line, seemed to be the most effective way to regain puck control. But now, when dump and chase hockey is more rewarding, opponents can take advantage of you having all your players, pretty much still, around your red line. At least that's what I think in theory. I have yet to find out if this is actually the case.

I don't like it one bit, but boostpacks are a fact in NHL 10.

Here you can find a complete list och different boosts for xbox.

If you want to read more about it, check out this post.

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This one I don't know what to say about. Glitch or not, you decide. From time to time (especially if you have just pulled of the cheap slap shot from close range) you can get a butterfly goalie to do a split just by breaking when you're between the two face off spots. It seems like you have to come in a little from the side, so that the brake make it look like you're taking a shot.

I don't like calling goals for glitches, but yesterday I played a couple of guys who went for this goal constantly. There's definitely something wrong with how the goalie reacts to a close, slapshot from this angle. If done right, the goalie allways leaves the near post and that's just wrong.

Personally I think this is a cheap goal since it pretty much works all the time, if you time it and come in at the right angle.

Another match for those of you wanting to see what I do right and wrong. Feel free to comment.
Personally I think I really need to work on my aim on one-timers. I tend to be too aggressive on the LS. Also I leave the offensive slot too often - it's gotten to be a bad habit, I'm trying to create openings, but I overdo it. Adding to my faults, I make too many risky passes when I try to reach my D's across the ice. This results in dangerous turnovers.

The audio sound terrible at first but a minute or so in it sounds ok.

Oh, and just so you know - I play as Boston.





Can't have too many dekes in your arsenal now, can you?



We're wating for NHL 10. Judging from the demo, the game will be even more authentic this year. I like the addition of board play. This will prevent people (me also) from circling around behind net and by the boards. As for the first person fights, I don't know. I don't find the fighting part that funny, but maybe the boost in energy it will bring to your team, given you take a good fight, adds an interesting tactical element.What do you thing?

Looked at some pictures from the LA Kings Fest, where fans could try the new game. Man, I tell you - you would never have seen cheerleaders if the event had been held in Sweden. That would've been considered sexist. Not that I would've complained, but most women in Sweden would've.


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Search volume index for NHL 10, NFL 10 and FIFA 10. Nice to see NHL 10 beating NFL, even though NFL 10 has allready been released. But the addition of FIFA puts NHL and NFL's numbers into perspective.

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This season I'd like for us to start a EASHL team (NHL 10). I play on PSN but if there's a XBL player who want to GM a NHL Tips Team - feel free!

What do you say - are you interested? If so, leave a comment with your gamertag, position and a name proposal for our team (we'll have a vote later to decide which team name to use).



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On August 27th the NHL 10 Demo will be available to download for XBOX LIVE Silver members and for the PLAYSTATION3 at the PLAYSTATION Store.

For XBOX LIVE Gold members, the demo is allready available for download.

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This deke is basically a well timed Spinorama interupted halfway through. Hold down Vision Controll (L2,) then you half circle from left down to right, halfway through interupt the animation by taking a shot.

There's a lot of talk about glitch goals - wrap arounds, curve shots etc. Personally I consider any type of goal that you can score IRL not to be a glitch. What do you think?

As far as I'm concerned this is the only real (since it couldn't happen IRL) glitch goal that someone ever scored on me (the guy basically scored on every shot he took, winning 11-1 - man was I mad):



Yeah, and afterwards he sent me a message: Bitch! How sportsmanlike...

When it comes to the curve shot, I think the animation is what's wrong. You should have a better chance scoring taking that type of shot, but the way the puck moves is just wrong.




Here's an instructional series from Canadian television:

Think Hockey part 1 - 9




This is from a match I played on friday and it shows the most common misstake that beginners make when on defence. I know I allways nag about this but you should never go for the body if you're not certain that you'll connect the tackle. Better to concentrate on small moves and being in the right pos with your D's like I've written in previous posts:

Keep your defenders in the slot

Discipline

This video also shows how much can be accomplished just by being positioned right:





With that said I must admit that I tend to be too passive when defending. Well timed tackles in the slot is very effective but like I stated before - you need to know what you're doing.

A couple of days ago I played another guy who tried the Pull the goalie stunt on me. Actually he tried it three times and I scored on him every time.I havn't seen the move for a while. The idea is to pull the goalie so that he skates into the player who's moving towards the goal, which automatically results in the player falling. I have never used this strategy and I never will. I think it looks stupid and the guys who tried it on me have only had success with it 20% of the times. I don't know - do you use this move with any success? I mean, I score 8 times out of 10 when someone tries this move on me and on an ordinary breakawy I do NOT score that often.

Saw some nice promos for this years NHL Playoffs. I definitly recognize myself in the Look up promo.



Decided to post another match. This one I end up loosing but I think It's interesting to see the different types of strategy me and my opponent use on defense. He (playing as PHI) is much more aggressive and go for body checks where as I try to minimize my misstakes by allways controlling a D in the slot for pokes and blocks (letting my AI do most of my body checks by using the Tight Point strategy). I think this a good strategy, when playing Tight Point, as the AI is very aggressive and often leaves their positions.

PIT plays Tight Point with Normal Pressure.
PHI (my guess) plays Tight Point and High or Puck Side Pressure.






Read and se more at
http://insideblog.easports.com

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You can only upload 5 videos to EA Sports World. However, if you're like me, you want to share more videos online. The thing to do is to download the videos and put 'em on youtube, vimeo or some other video-centric social network site. Youtube, at least, has no trouble dealing with flv-files and I don't think other sites have either.

Now, today when I was going to download some of my videos from EA, I couldn't find a download button anymore! I don't know if I'm blind, stupid, both or if EA have disabled this feature - either way, where there's a will there's a way:

Get the code by pressing one of the sharing buttons.



Copy the code.



Open a word processor, paste the code that you copied and search the html-code for the file-info that should look something like this:

file=http://cdn.content.easports.com/media2/nhl09/5044707/
861A0001_1_FLV_VIDEO_jGI.flv


Copy the highlighted part and paste it into your browsers adress field and you'll download your video.




NEW PHOTO



I'm taking a couple of days off NHL 09 since my game has crumbled into pieces last two weeks. I'm on a cold streak and I've totally lost my confidence. I keep repeating the same misstakes (overchecking in frustration over my inabillity to score and maintain a lead).


Why? Because on rebounds and passes from your goalie, he'll freeze your AI up and leave them staring at the puck. In fact, if you try to make a pass with your goalie, the puck will be invisible to your AI-controlled players for about one to two seconds. Think about this when the slot is crowded. An experienced opponent will wait like a hyena, about two skater lengths away from your goalie, and steal the puck easy as that! So try to take controll over a player in the slot on rebounds and don't skate away from the puck when the goalie let's go off it.

If you think about it, any situation where the goalie goes for a pass is a 1 on 1 battle for the puck the first 2 seconds, unless you got more human controlled players on your team, in the slot, than your opponent.

Of course, when you're attacking, Mr. Freeze can be your best friend.


 
"We've come to the point where we're still improving offense, defense and goalies, but we've done a really good job with those features already. What's left? That's all the intangibles that hockey has, and that's what this year is all about."

- David Littman, in this interview over at sports.espn.go.com

In short the new features are:

First person fighting. EA says they're going to make it so much fun it could stand it's ground as a fighting game on it's own.

Fighting rewards your team with energy if done at the right time (when you're down by two goals for example).

You have to go find somebody to fight. You might have to grab them, even face-wash them, to get them to drop the gloves. Though players will protect and step in to fight for your stars.

Tougness plays a bigger role. Not so tough players fatigue on a team that you're checking a lot, but you'll also see them bobble passes now and then when they hear you coming.

Penalites can be give after the whistle and you can also get into fights after it.

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This is a trick that I don't use myself but I've played a couple of guys who've pulled it on me. What they do is they pull their goalie (L1 + Select), a yard before I reach the crease on the breakaway. When the goalie leaves his goal my player automatically falls if the goalie skates into him.


Personally I find this move pretty unrealistic, but as it's a risky move I'm willing to accept it.

I can't really go into detail on how to execute this move, but I guess you could also do this by controlling the goalie manually (L1 + hold X) and just skate into the approaching player. This is of course a pretty stupid move to pull repeatedly or on a opponent who shoots rather than go for dekes. 

If you want to share any of your own tips or if you got a video you want to show off here at eanhl09.blogspot.com, just send a mail with the tip or video to ante.potter@gmail.com and I will post and it and give you the credit.


Here's the latest NHL 09 Top 10 from EA:

Here's a vid of an online match I played this evening. I was down by one starting the 3rd period, forechecking 1-2-2 high, with staggered pressure and aggressive attack. I managed to get two early goals, but kept playing aggressive since I felt it helped me controll the match. It worked out pretty well. I lost my positions two times, luckily my opponent didn't score on me. I've made some comments in the clip. Feel free to post your opinions, if you think I should've played differently, or questions if you have any.





There will be more than 200 gameplay refinements in NHL 10. Read more about it in this article at IGN.com. 

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Offensive Awareness - Ability to pick up lose pucks
Wrist Shot Accuracy - Obvious
Slap Shot Accuracy - Obvious
Aggression - Good for fighting, nothing much else.
Checking - Bigger hits
Toughness - Fighting mostly
Acceleration - Obvious
Agility - Quick movements, fast turns, etc.
Balance - Ability to not get knocked down.
Defensive Awareness - Ability to make succesful pokechecks and stick checks.
Deflections - Obvious
Deking - Increases your deke speed, ability to fool opponents.
Discipline - The Higher the Disc, the less penalties you take.
Durability - Lower durability means higher likelihood of being injured.
Endurance - How long you can skate without getting tired.
Face-offs - Obvious.
Passing - Obvious, more passing ability, the harder and more accurate your passes are.
Puck Control - Ability to maintain puck control, I have a 99 PC and can shrug off checks and still have the puck.
Shot Blocking - Obvious
Slap Shot Power - Obvious
Speed - Obvious, max you can have is 88 with a dangler.
Wrist Shot Power - Obvious

Poise - Poise is how well a player reacts to pressure. Low poise - lot's of misstakes. High poise - the rock that the other players rally around. 

EVERYTHING YOU NEED TO KNOW ABOUT NHL 11
(PS3 AND XBOX 360)
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