Keys to the Power Play

• Win faceoffs
• Enter the zone with speed (look to create chances off
the rush)
• Move the puck low to high or corner to corner – open seams
• Use your PP strategy in the right way to create numerical superiority
• Avoid blocked shots
• If there's traffic in front of the net, look for screens and deflections
• Pursue rebounds with pressure (hold L2 and push RS up)
• Don’t allow yourself to be covered (release to open ice)

All of the above is pretty self explanatory except perhaps for using the right PP strategy. For instance, if you're using the umbrella PP and your opponent does nothing but protect his own net, you will have a hard time getting pucks through close to the crease, as you can see in the example below.  

If you want a player behind net, and the PK box is passive, the overload works better, since you get support by the half boards.

However, If the PK plays an aggressive, large box, the umbrella works if you want to find openings in the slot, since the PK tries to put pressure on the PP team outside their slot. This results in them leaving the area around the goal crease open to exploit if their check doesn't work.

This example shows the PK teams aggression better, playing a staggered, large box. Compare the size of their box and their pressure to the PK strategy in the first example.

Now let's go back to the example where the PK team is passive, defending the slot with every man. The best PP strategy for this scenario is to take shots from the point (I use the Shooting PP in the example). Since the opposing team are not leaving the slot I try to make my opponent move a little at least, hoping he will screen his goalie. But as you can see here PK does a great job at clearing the slot (the right thing to do) and they don't get in the way of their goalie. So when I take my first shot, the goalies field of vision is clear and he makes a save. When I take my second shot, though, there's a lot more traffic infront of the net and I score.

Quick puck movement is very important. It makes it harder for the defending team to shift into the right positions, resulting in openings or, as in this case, a D screening his own goalie.

Even if you don't change your PP strategy to the PK's strategy, you can change the way you play. Here's an example on how to get a 2 - 1 facing a diamond PK with a umbrella PP (you're going to need a good passing line to get the pucks through):
Umbrella vs. Diamond

Does this work? 

I am starting a PS3 League for European Players. To join, leave a comment with your PSN name and team of choice. First come, first served. I will send out invites when there are enough players to start.

If you live somewhere else or play X360, check out NHLPerfectionists leagues.

Does this work? 

Post your top videos here

Does this work? 

1. Protect the middle lane. If you can keep your opponents wide, along the boards, they are less likely to score.

2. Limit the amount of time and space available to your opponent. The faster you can get to the puck carrier, the less time and space the player has to make a play. Know who your check is, and stay no more than two stick lengths away, even when your check doesn't have the puck.

3. Keep between your check and the net in the defensive zone, and
between your check and the puck in other areas of the ice.

Does this work? 

In mars EA released a new patch for NHL 09. Here's a list of the changes:

Exploit fixes:
-Fixes the 99 attribute bug in OTP/EASHL by preventing players from entering games with attributes that are raised beyond the level they can reach with the card they are entitled to have. Players who have elevated their attributes this way should reset their character by changing the type and reassigning their points.

-Limit the size of human goalies in OTP/EASHL games to 6’4" (NOTE: it will still allow them to be set larger, but the actual height in game will not go above the new limit).

-Fixed some problems that could cause the game to hang or go out of sync when pausing.

-Prevent use of LB to get up instantly after being knocked over.

-Reduce accuracy of shooting while using vision control to skate backwards.

-Prevent high, accurate slap shots from in close to the net.

Other changes:
-Reduced the ease of beating the goalie on the short side.

-Decrease the tendency of the goalies to use a desperation save unnecessarily.

-Strict calling of interference, though you can still clear players directly in front of the net without getting called for interference.

-Added stick lift to Classic controls using LB+X(XBox)/L1+Square(PS3). It is also on R3 (press Right Stick).

-Fixed shot targeting using the Always Up control when skating down ice.

-Added new NHL rule to locate face-offs in the attacking zone to start a powerplay.

-Prevent CPU players from getting delay of game penalties frequently while clearing the puck from their zone.

-Prevent puck from being poke checked away from the goalie when he has it covered under his glove.

-Reduced the amount of time it takes to get control of the last man back, holding RT(Xbox) /R2(PS3)

-Reduced the amount of time it takes to get control of the goalie, holding LB+A(Xbox)/L1+X(PS3)

- Reduce the range of heights on randomly generated CPU players, including goalies.

-Eliminate the ability to accelerate and maintain high speed while stick lifting.

-More penalties for high sticking when stick lifts are done from behind the opponent.

-Made the colours of the OTP/EASHL indicators more distinct (yellow and orange).

-Made face-off outcomes slightly more random and slightly less dependent on attributes.

-Added assistance to prevent one-timer and shot attempts from leading to accidental hits and interference penalties.

-Goalie tuning to increase goal-scoring a bit to compensate for taking away the easy short-side high goals.

-Improve hit stat tracking to not count all of the small bumps in front of the net.

-Increased injuries caused by CPU teams.

-Prevent puck from being launched with very high speed following a hit.

-AI tuning for superstar. The Aggression slider now affects how intense the CPU team is on that difficulty level.

Does this work? 

For those of you who's not 100 % sure about what the rink zones are called in english (I've been saying the boards when I've meant the half boards, for example):

Does this work? 

When going for rebounds you might involuntary check a player instead of taking a shot. To avoid this, press Vision Control when in front of the net. This disables bodychecks, but only close to the net in the offensive zone.

Does this work? 

If you're not playing a weaker opponent, choosing an aggressive defensive and offensive strategy can be very dangerous. I usually start out with normal pressure and staggered as my defensive strategy. When it comes to forechecking I'm very passive at the beginning of each game, often going for the 1-2-2, and when attacking I choose the standard breakout (check the strategy list for more info).

If needs be I go for a more aggressive approach, starting with a change of the breakout, then pressure and if that doesn't do it I change def strategy and the forecheck.

If I manage to equalize and especially if the game goes into OT, I go back to playing it safe. This because you're extra vulnerable to break aways in OT, since it's easier to get a long pass through playing 4 vs. 4.

In this clip I won in OT against a guy who, not only missed the pass with his D, but also got body checked, leaving just one D to try to stop my break away.

When it comes to passing, I also play it safe (unless I'm desperate). Instead of going for a direct pass, winger to winger or center to winger, i try to pass the puck around via my D's to the other side if I'm not sure of making the pass.

Also I'm no stranger to dumping the puck into the offensive zone. This is actually a great and very safe way of creating scoring chanses. If you dump the puck diagonally down to the boards, your wingers got a decent shot at gaining control of the puck. Also if they do, they've probably allready beaten a defender who's now out of position. If you don't win the puck, at least you got it deep into offensive zone and you got lots of time getting into your defensive positions.

Does this work? 

Source: eteamz

Get into a high percentage scoring position before you shoot. If you are not able to get into a good position, look around for a teammate who may be open in a good position. If you can't see anyone, shoot low at the goaltender's feet, and go in for the rebound.

Does this work? 

Source: eteamz

In real life, most goals are scored below knee level, and on the goaltender's stick side. When the goaltender is sprawled across the ice (typically when you attempt a onetimer or a deke), the upper corners are left open.

When playing NHL 10, try moving the RS as close to 12 o'clock as possible when you shoot. The quality of your shot will be much better if you end up with the RS at 12 then if you end up at 11.

Does this work? 

Video guide requested by Will.

I forgot perhaps the easiest and most obvious trick to get pass D's. By quickly tapping the R1 you will send the puck ahead of you and thus skate faster. Use this when you're slightly ahead and want to keep the distance or when your skating along the half boards and see a D coming at you (if you don't get past and the D body checks you the ref might call an interferance) .

Some general tips:

Don't do the same move everytime, 'cause your opponent will learn. Mix up your approach and be erratic. Dump the puck from time to time. Make sudden stops and change direction to create insecurity, giving you more room. Use loose puck dekes to make aggressive defenders pay (you need an open area behind the D to be able to pick up the puck again). If your opponent poke checks a lot, stick deke and chop the puck to make it harder for him.

Does this work? 

Found this video with plays created by catcatch22 (havn't tried them yet myself):

Does this work? 

Since the playmaker is the best passer in the team, it's a good idea to let him carry the puck. However, often when you gain controll of the puck it's with a defender. If you let the D pass the puck up to the center, he might end up in a tight situation. Therefore it's a good idea to let the center circle behind the net to pick up the puck. This can be done by creating a play that starts when the D picks up the puck behind net.

Does this work? 

Fore check: This has to do with where your players start pressuring the puck carrier.

1-2-2 High: No offensive zone fore check. You let them have their own zone. One of your guys on the offensive blue line two on the redline and two on the defensive blue line.. Trying to make it as hard as possible for them to gain your zone..

2-1-2 High: Same as last one, only slightly more offensive with two guys on the offensive blue line and one on the redline. These two should be used when you want to protect a lead or defend against a team with very good breakouts.

1-2-2 Low: One guy in the offensive zone chasing the puck, forcing them to pass up the sides where two of your guys are on the offensive blue line and two are on the blue line

2-1-2 Low: Even more aggressive. Two of your guys chasing in the offensive zone trying to force a pass up the middle where you have one guy on the offensive blueline and two on the redline. These are offensive minded strategies where you are trying to get them to turn the puck over in their own zone.. Gives you some goals, and might make it hard for them to get out of their own zone, but you also make yourself more vulnerable to quick breakouts. These settings have fewer players waiting in the neutral zone and thus makes it easier for the other team to gain your zone.

3-2: Very offensive fore check. All your forwards in the zone trying to get the puck.. your D pinches at the offensive blue line (tries to stop the puck from leaving the zone). This is an option on the power play when you really want to put the heat on, and in desperate situations when you are trying to get a tying goal. Makes you very vulnerable to breakaways where the CPU and good players are deadly.

Defensive Pressure: This has to do with how aggressively your players pressure the opposing players.

Protect Net: Your players are very passive.. they let them handle the puck and pass it around more. Concentrate on protecting the slot.

Contain Puck: A bit more pressure, but still not trying to hit or rush opposing players. Plays position and blocks passing lanes. Not man on man.

Normal: A mix of man on man and positional play. Your players will engage opposing players when they have the chance, but quickly return to their proper position.

Puck Side Attack: Your players aggressively pressures the puck carrier. Your team shifts to the side of the ice where the puck is to try to get the puck from them. Not letting them set up too much along the sides and blue line.

High Pressure: Very aggressive. your players rush the attackers as soon as they have a chance and try to get the puck without allowing any passing. This often puts them out of position and makes you vulnerable to good passing teams and danglers.. Only good for situations when you are desperate for a goal. (Or against teams with poor skills).

Defensive Strategy: This has to do with how your defensive players position themselves. Close to the net protecting the slot, or further out making it harder for the attackers to pass it around.

Collapsing: Staying close to the net protecting the slot. Lets the other team have the outside.

Staggered: More aggressive pushes out where the puck is to put more pressure on but still leaves some distance to the attacker.

Tight Point: Your wingers position themselves right up to the other teams D along your defensive blue line. This prevents them from taking point shots and makes it harder for them to pass around along the outside, but it makes it easier for them to pass in to the slot for shots in close.

Breakout: This has to do with how aggressively your players try to break out of your own zone when you gain the puck.

Defend Lead: Your offense stays low to give the D more options for passing out of the zone.

Passive breakout. As name implies good for protecting leads, but not for scoring on rushes.

Conservative: A bit more aggressive, but still focused on giving the D options for outlet passes so the opposing fore checkers won't be able to gain the puck in your zone.

Standard: Not too passive, not too aggressive.

Aggressive: Your forwards rush on offense as very quickly looking for long outlet passes that may result in breakaways or rush chances. This leaves your D fewer outlet options and they may turn the puck over to fore checkers.

Full Attack: Desperation mode. Your players rush as fast as they can without any considerations for giving the D help getting out of the zone. This makes you vulnerable to turnovers against an aggressive fore check but might give you some goals in clutch situations.

Source: Leaf_get_tavares

Does this work? 

A lot of people use their defenders to chase attackers to the boards as soon as they enter the zone. This is a very dangerous playing style since it leaves an opening in the slot and that's just what the attacking team is looking for.
So instead of using your D's to hunt down attackers by the boards, use a winger to take away the attackers space and leave the D's defending the slot. Defenders has often got better defensive awareness, wich means they are better at blocking passes by just being positioned right, and they are also better at shot blocking.

Does this work? 
(PS3 AND XBOX 360)