EVERYTHING YOU NEED TO KNOW ABOUT NHL 12
Showing posts with label OTP. Show all posts
Showing posts with label OTP. Show all posts


EVERYTHING YOU NEED TO KNOW ABOUT NHL 12 - ADDS: ELECTRONICS GAMES PS3 XBOX 360 ELECTRONIC ARTS EA SPORTS DESIGNER CLOTHES


EVERYTHING YOU NEED TO KNOW ABOUT NHL 12 - ADDS: ELECTRONICS GAMES PS3 XBOX 360 ELECTRONIC ARTS EA SPORTS DESIGNER CLOTHES

Here's a list from Operation Sports explaining NHL 12's Attribute System

EVERYTHING YOU NEED TO KNOW ABOUT NHL 12 - ADDS: ELECTRONICS GAMES PS3 XBOX 360 ELECTRONIC ARTS EA SPORTS DESIGNER CLOTHES

These guidelines won't do you much good if you're the only one in your team that follows them. You should try to have some sort of basic strategy for positioning and how to move the puck from zone to zone. If you read this post and the one about lanes and the one about offensive postions, you should at least have a basic understanding about where you should be on the ice.

This post is about the prioritys breaking out of your own zone.

Your blue line is the most important line in hockey. Once you've moved the puck over it the oppostion won't be able to score (shouldn't be anyway) unless they bring it in again. If your break out is fast and controlled, you've got a better shot at getting the puck into the opponents zone.

Here's a clip of everything going wrong (scoring from outside blue and a turn over inside defensive zone - the D should have played it to the RW).





Now forgett you ever saw that clip (the worst match, from a swedish point, that I ever saw).




When a teammate's about to gain controll of the puck, all players need to get into position for the clearing play. However, you shouldn't leave the player you're covering unless you're sure a teammate will win the puck.

Positioning:

1) The wings on the wings, curling half way in.
2) The centre cirlces between faceoff circles.
3) D1 with the puck in the corner
4) D2 in front of the net
5) The goalie wathces how the game develops





Now when everyone's in position these are the options for D1, in order of priority:

1. Try to pass the RW.
2. If RW is being challenged, give the puck to the centre.
3. Option number three is to pass it to the LW.
4. Send it over to the D in the corner.
5. The D moves the puck up himself (sicksack to make yourself  harder to check).
6. Use the boards to get the puck into neutral and possibly offensive zone.




When the D got the puck in the corner he should:

1. Give it to the RW (or LW if he's in the left corner)
2. Pass the puck to the C.
3. If the C and RW are being challenged, D2 must make himself open for a pass behind net.
4. Shoot the puck by the boards over to the LW.
5. Bring the puck up himself.
6. Use the boards to get it out of the zone.

DO NOT GO FOR A DIAGONAL PASS, IN FRONT YOUR OWN NET, OVER TO THE OTHER SIDE.

ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS


In order to keep the team in balance, forwards need to be aware of lanes. It's really simple as you can see in the picture. Avoid being more than 2 forwards in any lane at any time, unless your forechecking with 3 forwards - trying to get to a loose puck or trying to retrive the puck in the corner.
Normally you should have a forward in every lane, both on offense and defense.

On the rush you really want to spread out and take advantage of the whole width of the ice. If the puck is loose in a corner, 2 forwards can try to win the puck while the third forward position himself in the centre lane to take advantage of offensive chances or to backcheck, if neccessary.

When backchecking there should only one forward in each lane. The defenders on the other hand should play their puck carrier. So forwards play a zone defense while the defenders play man-to-man.

ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS

I'd like to extend the tip about camera angle to an advice:

Use the Overhead angle when playing OTP. By pressing the select button you can switch between locking the camera to the puck or to your player.

This way, you can see teammates aswell as opponents behind you. I've been playing a couple of matches now and you immediately see when someone plays with the High or Low camera. Forwards playing with the BAP-camera sucks simply because they don't see that they got the option to send the puck back to the D behind them, when they get challenged or the D is in a better position. Defenders should play with the Broadcast camera, so they can see opponents camping in the neutral zone and get into their defensive position before the puck enters the neutral zone.

When to lock the camera to the player or to the puck depends on what position you play. But as a forward you can pretty much keep the camera locked to the action all the time. As a defender you want to lock to the action when both you and the puck are in the same zone, and to the player when not in the same zone as the puck.

ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS





You can find EASHL walkthrough on eurotrashers.blogspot.com.

ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS

Category : , | Read More...... | edit post

When the poll has ended I will create the team. I will also make a new blog for our team (so those of you who wanting tips don't have to read posts like this anymore).

What we do have to decide is who's going to play where. So far these guys have made a choice:

Zuperzulan
- playmaker (C or Winger?)
thndrchckn - dangler (Winger or C?)
Ante_Potter - Defensive D

But Rook25 and sisyphus18 need to make a choice too. A defender and a winger (sniper or powerforward perhaps?) would be nice!

ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS

Category : , | Read More...... | edit post

On offense, if you play as a centre, the slot or behind goal is where you should be most of the time. Of course you need to leave your zone from time to time to help your teammates, or to draw defenders away from your area, but try to return to your zone as fast as possible.



If you're not where you're supposed to be, you will confuse your teammates or even collide with them - ruining your attack.

As a winger you should typically be inside an area between the corner, slot and face off circle. You shouldn't keep to just one side, but help out on the side where the puck is. The aim is to be whereever you need to be to create a triangle together with the centre and the other winger.








Also, if a D has carried the puck into offensive zone and ended up in the face off cirlce, the winger should take his place as the D has replaced the winger.

The D's should be in the area near the blue line and the boards (the point). If the puck is in the corner, one D should be by the boards and the other should be in the middle, on or just inside the blue line.





I really think you'll get more fun out of the game, playing OTP. I don't have much experience myself playing team play, so there's no need feeling you're not good enough.

We're now 4 (3 and one maybe, actually) players in our team. Does anyone else whish to join?

My suggestion for team name will be Euro Trashers. Rook wants us to go with Autopucks. Leave your own suggestion, or vote for one of the above, togehter with your PSN name.

Category : | Read More...... | edit post

This season I'd like for us to start a EASHL team (NHL 10). I play on PSN but if there's a XBL player who want to GM a NHL Tips Team - feel free!

What do you say - are you interested? If so, leave a comment with your gamertag, position and a name proposal for our team (we'll have a vote later to decide which team name to use).



Category : , | Read More...... | edit post

Offensive Awareness - Ability to pick up lose pucks
Wrist Shot Accuracy - Obvious
Slap Shot Accuracy - Obvious
Aggression - Good for fighting, nothing much else.
Checking - Bigger hits
Toughness - Fighting mostly
Acceleration - Obvious
Agility - Quick movements, fast turns, etc.
Balance - Ability to not get knocked down.
Defensive Awareness - Ability to make succesful pokechecks and stick checks.
Deflections - Obvious
Deking - Increases your deke speed, ability to fool opponents.
Discipline - The Higher the Disc, the less penalties you take.
Durability - Lower durability means higher likelihood of being injured.
Endurance - How long you can skate without getting tired.
Face-offs - Obvious.
Passing - Obvious, more passing ability, the harder and more accurate your passes are.
Puck Control - Ability to maintain puck control, I have a 99 PC and can shrug off checks and still have the puck.
Shot Blocking - Obvious
Slap Shot Power - Obvious
Speed - Obvious, max you can have is 88 with a dangler.
Wrist Shot Power - Obvious

Poise - Poise is how well a player reacts to pressure. Low poise - lot's of misstakes. High poise - the rock that the other players rally around. 

Found some more useful EASHL-tips.

Category : , | Read More...... | edit post

More on BAP and EASHL.

Category : , | Read More...... | edit post

Found a great article about how to be a better teammate.Feature article

Category : , | Read More...... | edit post
EVERYTHING YOU NEED TO KNOW ABOUT NHL 11
(PS3 AND XBOX 360)
MMO MMORPG SPORTS ARCADE SIMULATION GAMES ELECTRONICS ELECTRONIC ARTS EA FIFA 10 NBA 10 CD DVD LCD-TV PLASMA LED WII NINTENDO SONY SAMSUNG LG APPLE HP FUJI CANON