EVERYTHING YOU NEED TO KNOW ABOUT NHL 12 - ADDS: ELECTRONICS GAMES PS3 XBOX 360 ELECTRONIC ARTS EA SPORTS DESIGNER CLOTHES
EVERYTHING YOU NEED TO KNOW ABOUT NHL 12 - ADDS: ELECTRONICS GAMES PS3 XBOX 360 ELECTRONIC ARTS EA SPORTS DESIGNER CLOTHES
Here's a list from Operation Sports explaining NHL 12's Attribute System
EVERYTHING YOU NEED TO KNOW ABOUT NHL 12 - ADDS: ELECTRONICS GAMES PS3 XBOX 360 ELECTRONIC ARTS EA SPORTS DESIGNER CLOTHES
This post is about the prioritys breaking out of your own zone.
Your blue line is the most important line in hockey. Once you've moved the puck over it the oppostion won't be able to score (shouldn't be anyway) unless they bring it in again. If your break out is fast and controlled, you've got a better shot at getting the puck into the opponents zone.
Here's a clip of everything going wrong (scoring from outside blue and a turn over inside defensive zone - the D should have played it to the RW).
Now forgett you ever saw that clip (the worst match, from a swedish point, that I ever saw).
When a teammate's about to gain controll of the puck, all players need to get into position for the clearing play. However, you shouldn't leave the player you're covering unless you're sure a teammate will win the puck.
Positioning:
1) The wings on the wings, curling half way in.
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
I'd like to extend the tip about camera angle to an advice:
Use the Overhead angle when playing OTP. By pressing the select button you can switch between locking the camera to the puck or to your player.
This way, you can see teammates aswell as opponents behind you. I've been playing a couple of matches now and you immediately see when someone plays with the High or Low camera. Forwards playing with the BAP-camera sucks simply because they don't see that they got the option to send the puck back to the D behind them, when they get challenged or the D is in a better position. Defenders should play with the Broadcast camera, so they can see opponents camping in the neutral zone and get into their defensive position before the puck enters the neutral zone.
When to lock the camera to the player or to the puck depends on what position you play. But as a forward you can pretty much keep the camera locked to the action all the time. As a defender you want to lock to the action when both you and the puck are in the same zone, and to the player when not in the same zone as the puck.
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
You can find EASHL walkthrough on eurotrashers.blogspot.com.
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
Zuperzulan - playmaker (C or Winger?)
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
What do you say - are you interested? If so, leave a comment with your gamertag, position and a name proposal for our team (we'll have a vote later to decide which team name to use).
Offensive Awareness - Ability to pick up lose pucks
Wrist Shot Accuracy - Obvious
Slap Shot Accuracy - Obvious
Aggression - Good for fighting, nothing much else.
Checking - Bigger hits
Toughness - Fighting mostly
Acceleration - Obvious
Agility - Quick movements, fast turns, etc.
Balance - Ability to not get knocked down.
Defensive Awareness - Ability to make succesful pokechecks and stick checks.
Deflections - Obvious
Deking - Increases your deke speed, ability to fool opponents.
Discipline - The Higher the Disc, the less penalties you take.
Durability - Lower durability means higher likelihood of being injured.
Endurance - How long you can skate without getting tired.
Face-offs - Obvious.
Passing - Obvious, more passing ability, the harder and more accurate your passes are.
Puck Control - Ability to maintain puck control, I have a 99 PC and can shrug off checks and still have the puck.
Shot Blocking - Obvious
Slap Shot Power - Obvious
Speed - Obvious, max you can have is 88 with a dangler.
Wrist Shot Power - Obvious
(PS3 AND XBOX 360)
MMO MMORPG SPORTS ARCADE SIMULATION GAMES ELECTRONICS ELECTRONIC ARTS EA FIFA 10 NBA 10 CD DVD LCD-TV PLASMA LED WII NINTENDO SONY SAMSUNG LG APPLE HP FUJI CANON




