Allow for the puck carrier to move inclose to you, once infront of, beside, whichever direction he is in, nail BOTH directional pads towards the man.
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
This post is about the prioritys breaking out of your own zone.
Your blue line is the most important line in hockey. Once you've moved the puck over it the oppostion won't be able to score (shouldn't be anyway) unless they bring it in again. If your break out is fast and controlled, you've got a better shot at getting the puck into the opponents zone.
Here's a clip of everything going wrong (scoring from outside blue and a turn over inside defensive zone - the D should have played it to the RW).
Now forgett you ever saw that clip (the worst match, from a swedish point, that I ever saw).
When a teammate's about to gain controll of the puck, all players need to get into position for the clearing play. However, you shouldn't leave the player you're covering unless you're sure a teammate will win the puck.
Positioning:
1) The wings on the wings, curling half way in.
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
I'd like to extend the tip about camera angle to an advice:
Use the Overhead angle when playing OTP. By pressing the select button you can switch between locking the camera to the puck or to your player.
This way, you can see teammates aswell as opponents behind you. I've been playing a couple of matches now and you immediately see when someone plays with the High or Low camera. Forwards playing with the BAP-camera sucks simply because they don't see that they got the option to send the puck back to the D behind them, when they get challenged or the D is in a better position. Defenders should play with the Broadcast camera, so they can see opponents camping in the neutral zone and get into their defensive position before the puck enters the neutral zone.
When to lock the camera to the player or to the puck depends on what position you play. But as a forward you can pretty much keep the camera locked to the action all the time. As a defender you want to lock to the action when both you and the puck are in the same zone, and to the player when not in the same zone as the puck.
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
You can find EASHL walkthrough on eurotrashers.blogspot.com.
ELECTRONICS CD DVD GAMES PS3 XBOX 360 BLUERAY TV MMORPG MMO ELECTRONIC ARTS LCD PLASMA COMPUTERS
(PS3 AND XBOX 360)
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